Every system below is built into the current server. No promises — just working features you can test right now.
A run is successful only if you return alive with supplies. Every decision carries weight.
Wake up in a shelter
Choose a character, check starter supplies, review the guide, plan your route.
Leave the perimeter
Search stores, roads and infected areas for water, food, medicine, ammo and tokens.
Face the consequences
A bite can infect. A bullet wound can bleed out. A crash can leave your vehicle stranded.
Return alive — or lose it all
If you die, your loot stays in a death bag. You can try to recover it. So can everyone else.
Straight answers about how VirusV works. No marketing fluff.
No. It is a survival server. Social play, groups and PvP exist, but the core is loot, risk and extraction — not roleplay.
Yes. When you die, your death bag is lootable by anyone. This is the main risk mechanic. Store what matters, protect your runs.
No. Future monetisation will be cosmetic and convenience only. Gear, ammo and survival advantages come from gameplay, not purchases.
Yes. VirusV is in open alpha. Core systems are playable and available for everyone to test. Balance and performance are continuously improving.
Join the Discord for server status and test schedules. Install FiveM, connect, and learn what it means to survive.