ENRU
2026-04-28

Alpha core is playable

Identity system, inventory management, zombie pressure, safe zones, vehicle integration, NPC traders and group systems are all in place and testable.

2026-05-02

Survival systems added

Food, water, stamina, infection, bleeding, poisoning and body temperature are now integrated with the medical item system. Treatment timing matters.

2026-05-07

Death bag loop enabled

Death now creates a lootable bag that persists for 10 minutes. Backpack and GPS are kept on respawn. This is the core risk mechanic for both PvE and PvP.

2026-05-12

Infected AI tuning

Walker and Runner behaviour improved. Noise reaction range adjusted. Infected no longer despawn incorrectly when players enter safe zones.

2026-05-18

Vehicle systems refined

Fuel consumption balanced across vehicle classes. Breakdown probability tied to vehicle condition. Trunk storage and repair system tested and stable.

2026-05-23

Economy balancing pass

Trader stock refresh rates adjusted. Token distribution from loot sources rebalanced. Player trading validation improved with distance and anti-abuse checks.